As I write this, it’s been over four months since the match was
held, so I decided to print a copy of the match booklet to refresh my memory.
Flipping open the cover, I’m reminded by the first page of the great match staff
that was assembled. Talented and experienced people at every position, from the
Assistant MD, to Range Master, stats, and an additional seventeen certified SOs.
As MD, this was "my match", but there’s no way it would have come off
successfully without this great bunch of guys (and gals, as my twin girls again
served as stats runners). Over the years that our club, the North West Practical
Pistol Association (NWPPA), has hosted the Washington State IDPA Championship (WASIDPAC),
I think we’ve developed a reputation for two things; at least one big "circus
stage", with lots of movement, various forms of mechanical and electrical
activators of targets and port covers, etc., and The Long Range Stage. We have
access to the Pistol Range with its 50-yard berm, next to the action bays at
Renton Fish & Game Club, and always put it to arguably good use. For the ’08
match, I consciously tried to go in a somewhat different direction, and focus on
short, quick-and-dirty stages, while still providing variety and that Long Range
Stage.
Welcoming Committee, was an 8-round Vickers scenario, that
started with the competitor seated in a car. I would have liked a holstered
start, as the scenario involved an ambush/home invasion, developing as the car
is being parked in the garage, but in-car draws create safety issues so we did a
"ready" start. With no cover at the open-door start position, the first two
threats are engaged in Tactical Sequence, exit the car for the cover of the
garage, then engage two more. The last two targets were close, and spaced fairly
far apart, so a very obvious pieing was required; a lot of people were caught
out, and either set up too deep and got cover calls, or set-up too shallow, and
had to make a dramatic reposition to get the last target. After a retention
reload was performed, the competitor moved to stage two, set up in the same
shooting bay.
Left, Right, or Center, was the first of the "choice" stages.
Generally, NWPPA matches feature stages with very specific procedures,
designated reloading areas, engagement sequences, etc., and they can be shot
only one way. This is both a matter of equity, and one of safety, as the SO
should be able to anticipate the actions of the shooter. For WASIDPAC08, we had
a number of stages that gave the shooter a choice or choices. Left, Right, or
Center was a 6-round, mini-mart hold-up stage, the main prop being a long
counter with a low, wide port above it. As the name implies, the competitor
could shoot everything through that central port, or go to either or both ends
of the counter. The array consisted of three targets, about ten yards downrange
in a roughly El Presidente-style arrangement. A short wall was set up about
halfway between the counter and two of the targets. If engaged through the port,
only head shots were available. By going to the sides of the counter, the change
in perspective exposed the targets entirely; take the head shots, or take the
time to reposition for easier shots? Those confident in their ability to make
the head shots fired everything through the port. As a shooter, competing in ESR,
I didn’t want to risk reload-inducing make-up shots, but didn’t want to have to
go to both ends of an 8’ counter, either. Being a southpaw, I ducked left on the
draw, engaged the completely-exposed T1 around the end of the counter, then rose
up slightly, engaged the head of T2 and the full T3 through the central port,
and got my hits.
Stage three was contributed by our neighbors at the North
Whidbey Sportsmen’s Association. This stage was a fairly complex home-invasion
scenario. The competitor started in a seated position, and then had to negotiate
some window treatments (we used to call ‘em curtains) to engage the first array,
then open and move through a door, engage a swinging target activated by the
door, then a Pepper Popper that activated a clamshell, then a bit of movement to
get to the last array.
Little Red Corvette was another stage that offered choices. Two
walls provided cover. The competitor could engage everything from the first
wall, including a 15 yd. head shot, or they could maneuver downrange, cutting
the head shots, and those on a target covered by a non-threat, to seven yards. I
spent a half-hour painting a red and white, two-dimensional ‘57 Corvette in
which the last two targets were "seated". Since most of the stages were very
simple, we spent a lot of energy on the presentation, with construction and
window-dressing to enhance the realism. It sort of bit me on the next stage,
Refueling.
The scenario, set when gasoline prices were creeping toward
$5.00/gallon in the Seattle area, involved some Bad Men trying to steal gas from
a motorist filling-up at the station. A club member contributed some large boxes
that represented a gas pump, dressed with a donated nozzle and hose, and an ATM
complete with keypad. Viewing pictures of the match, a friend asked why we’d use
a gas pump as cover in a shoot-out? In retrospect, I should have swapped the two
props, but since I didn’t think of the implications in the weeks leading up to
the match, would I think of it if such a scenario were to play-out on the
street?
Car Impound Carnage: Dope dealers have traced their stolen car,
and the junk that’s in the trunk, to the impound yard. They’re not going to let
a security guard and attendant prevent them from recovering their illicit
property. This stage was set up in the only permanent structure in any of the
bays, "Fort Runamuck". Three narrow windows in one wall served as ports, and the
deep table set underneath prevented competitors from being able to pie any one
port to engage all targets. Following a retention reload, it was on to Pipe
Dream.
Stage seven came courtesy of the 2008 Nevada State IDPA
Championship. I had asked fellow club members for stage ideas, and got a hold of
the match booklet from the Nevada match as a result. Oh, boy, another "choices"
stage! This was shot through a barrel, open on both ends, set at waist height.
Three targets were arrayed El Prez-style, and the distance proved very
important, as the choice presented was, either engage the bodies of the targets
with two-each, or the heads with one-each. I ran this by a number of shooting
buddies, inquiring as to the tipping point; when would they take the head shots?
Seven yards? Three? One surprised me by saying he’d take the body shots, no
matter the distance. Finally, I think the targets were set at about six yards.
Being something of a dabbler in the revolver arts myself, I decided to take the
three head shots as I usually take extreme care with every shot; three vs. six
was a no-brainer. Others hosed the six body shots, and plenty of those folks
beat me.
Convenience Store Holdup was the most elaborate stage, if not
quite equaling the complexity of some stages at past matches. This one not only
featured the toughest shooting challenges, but some truly beautiful stage
dressing. The scenario has the disarmed competitor hostage in the back room of
the convenience store, with one of the imaginary hold-up men wiring the safe
with explosives. A locksmith/staff member provided a floor safe (available for
purchase during the match) for the start position. Getting the drop on the
safecracker started the action, then opening a door activated a swinger mounted
with two targets. Moving through the door revealed the store’s "aisles", in this
case walls decorated with dozens of food packages, carefully hot-glued in place.
Moving past the soy milk and Tofurkey to the first port, the competitor was
presented with a popper that activated a "flopper" (similar to the clamshell,
except the pop-up target does not stop at vertical, but continues through 180
degrees). This stage required three-each per target, and even getting-off three
aimed shots at the flopper was more than some shooters could manage. Ask me how
I know. This was followed, past the frozen foods, by a popper-activated
drop-turner that featured an awful lot of painted-on hard cover. As I made my
rounds on match day, I’d often stop to watch this stage, and there was usually
much exulting when there were three scoring hits on both flopper and turner.
At the Park featured soft cover provided by a large camo net.
The bay in which this stage was set is surround by trees, and there are more in
the bay itself, so as the sun moved across the sky, it provided varying amounts
of light and shadow, and with the addition of a bit of gun smoke, the targets
could be hard to find through the cover.
Next came Sgt. York. I’ve wanted to do this stage for years. If
realism is a goal in our scenarios, then there’s nothing more real than an
actual historical event. Look up the story of Alvin C. York’s exploits, if
they’re not familiar. The procedure required that seven targets, at distances
from three to fifteen yards, be engaged one-each in REVERSE Tactical Priority. A
club member provided a non-functional M1903 Springfield rifle as a prop, and
another delivered some sandbags to further the Great War ambience. Luckily, the
Tennessee sharpshooter was a better marksman than I.
Barbershop Troubles utilized an actual barber chair as a prop.
There was a "High Plains Drifter" ambience to this stage, with the sheet-draped
competitor seated in the chair for the start. Retrieve gun from the coat stand,
then use the cover of the chair to engage the bad guys. This stage initially
consisted only of chair, coat stand, and three targets. Looking more like Barber
Chair on the Prairie than a barber shop, I added a low table, chairs, and some
wall sections to make it look more like the inside of a room. The last two
targets were engaged strong-hand only, simulating a wound from incoming fire.
While everyone loves to shoot scenarios, we’ve always included a
couple of skills drills, to keep people honest. One side of our Pistol Range has
the aforementioned 50-yard berm, while the other is close, about fifteen yards.
We usually use the latter for a strong/weak/reload stage of some sort. This
year, it consisted of three targets in line, at distances of six, nine, and
twelve yards. Start with gun downloaded to six rounds. Engage T1 with six,
slidelock reload; engage T2 with six, strong-hand, retention reload; engage T3
with six, weak-hand. Fun.
Occasional Targets Out to 35 Yards was last. While the intent of
the annual long-range stage is to provide the Master class shooters a chance to
show their prowess, it’s always the case that a Marksman comes through to push
them for the stage win. For the staff, there’s also the fear that a shooter will
"game" this stage. Vickers scoring is at its best on stages in which the vast
majority of the time is spent shooting, but when there’s lots of movement, slow
splits, or perhaps, lots of extra shots, anomalies are introduced. The stage
consisted of three Pepper Poppers at 35 yards, and two IDPA targets, engaged
four-each, at 30 yards.
The best shooters were doing this stage in about twenty
seconds. It was possible to finish mid-pack by shooting the minimum number of
rounds - 11 - as quickly as possible and getting only a couple of hits, or
having a "gun problem" that would result in application of alternate DNF scoring
method. Even though we’ve had concerns every year, there’s never been a shooter
who didn’t make a legitimate attempt to get all the hits, even if it meant their
score would suffer. Hmmm; maybe every stage involves choices?
WASIDPAC also featured great weather, a good lunch catered by a local BBQ,
and a healthy prize table. A few weeks later, the match staff got together for a
little celebration of another successful championship. Acquaintances were
renewed, stories told, and discussions of a 2009 match were begun. It’s on the
calendar now. |