NER '14 Stage 14: Trapped

by Editor 4. August 2014 07:05
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SCENARIO: You’re trapped in the back room and there is only one way out. You’ve decided the best defense is a good offense.

PROCEDURE: Start at P1. Firearm loaded to division capacity. Hands on X.

Engage T1 – T7. T2-T3 cannot be re-engaged once leaving cover.

NOTE: T1 can only be seen from P1. T5-T6 can be engaged from P1 or P3. T7 can only be seen from P2. Photobeam activates T4 max trap and swinger in front of T5-T6.

SCORING: Vickers Count
ROUND COUNT:
 14
TARGETS: 7 IDPA, 2 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: Bob B.

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