The Bubba Report: Beast of the East - Day 2

by Editor 30. June 2013 16:00
Subscribe to Feed

One of the things that has been so educational for many of the 70+ Tiger Team members is learning how clubs operate all over the country. It certainly has been an education for me. The format of the Beast of the East is a great example.

In The Republic of Texas, almost all of our matches are single day affairs for the shooters. Everyone other than the staff shoots the match in a single day. Here in the upper east coast it is almost a given the match will be shot in multiple half day squads. I had never heard of such a concept before I shot the Pennsylvania State match a number of years ago.

Here at The Beast of the East, the match has been setup with three half day sessions. Yesterday we had sessions in both the morning and the afternoon. Typically the squads are smaller than we see in my part of the country on this split session day. I think most of the squads yesterday were 9 shooters and less. The final session on Sunday will limit squads to 12 or less.

The shooters really seem to love these split sessions. A sanctioned match doesn’t take up your entire weekend. You can come in and shoot Saturday morning, have a great time at the match and be back home that afternoon. The Afternoon shooters have 4 or 5 hours to drive in that morning, shoot the afternoon session and be home later that night. It certainly is an interesting concept. And it seems to work well here.

One of the things that worked well with this concept is it allows the match staff to discover any bottleneck issues early and adapt without slowing down the entire match for everyone. I will admit my CSO mind looks at every match I attend for flow issues. I do that for my own education to learn how different match directors solve different types of challenges. As I came into this match, I looked at the final bay with a bit of concern. There were 3 stages in this bay and two of them had several different props that would need to be reset. My CSO warning alarms started clanging in my head.

SO day by its nature of working out the kinks in stages doesn’t always reveal bottleneck issues. I was watching this bay closely on session 1. A few flow issues did pop up early. However, the staff on this bay recognized them early. They were able to adapt the roles and responsibilities of each team member and get the bay running at peak efficiency. By the afternoon session with the full sized squads there were no longer any bottlenecks at all. The match was running like a Swiss watch. Hats off to all of the match staff here at Beast of the East. Great job folks. One more session today and this great match will be in the books.

Any of you who spend any time after the match with Miss Kitty will remember her standard post match questions. “What was your favorite stage of the match?” “Which stage had the biggest impression on you?”

My favorite was probably Stage 6 “You can’t Run” This stage had 7 targets strategically placed around a multitude of barrels. It was a great stage to test a shooter's ability to change speeds. Four of the targets were within 3-4 yards and the shooter could burn them down pretty quickly. However, the next 2 targets were out from 15 to 20 yards and were partially hidden by barrels. The shooter had to slow down and make very accurate shots. After engaging at least 5 of those 6 targets from P1 at the back of the first array of barrels, the shooter had to advance to engage T7 and possibly T6 if they had not engaged it from P1.

The fun part of this stage was there seemed to be as many different ways to shoot it as there were shooters in the match.

The stage that had everyone talking at this match was Stage 11 “Nowhere to Hide”. I’ve never seen a more difficult 6 shot stage! The shooter had to start by picking up a friend who had been attacked and was now unconscious. Dragging the friend from harm, the shooter then had to engage 1 static target. However, the process of dragging the friend then activated a runner and a drop turner. 2 rounds on each target. But since you were pulling your friend to safety with your non-dominate hand, that then meant the shooter was engage these movers and turners with their dominate hand only.

Let me tell you, I have never seen a runner move THAT fast! Lots of down 10s on that target.

The Sunday morning session is just getting started. I need to get back out on the range and take more pictures of today’s shooters. Before I go let me leave you with the overnight leaders in the clubhouse.

ESP – A.J. Stuart – 155.36
CDP – Lenny Jacukowicz – 197.68
SSP – Keith Gibson – 173.93
SSR – Vince Hlavinka Jr - 288.93
ESR – Dean Witt - 340.95

 

Comments: Comments

The Bubba Report: Beast of the East ā€“ SO Day

by Editor 29. June 2013 13:23
Subscribe to Feed

The Beast of the East got underway yesterday, and with our erstwhile field reporter Kitty Richards is tied up working the match, stepping in is our very own Lone Star State corespondent Terry Burba bringing you The Bubba Report.

Braving rain & thunderstorms (and even a tornado or two) the Easton, Pennsylvania area was ready to host the Beast of the East IDPA match. I left [The Republic of] Texas at 7:00am to finally arrive around 10:30pm. The range was a bit soggy in a few places, but the shooting areas had drained well and the SOs were able to get started without any delays.

Eleven stages from the warped minds of Match Director Ken Ortbach and Assistant MD Dan Jensen force shooters to really keep their heads in the game. This is an 'In Your Face' type of match requiring you to get on your sights fast and move quickly. There are a number of burn-it-down stages. And others force you to make clean accurate shots at distance.

And then there are some...well, you just hope you can hit SOMETHING! There is plenty of movement in this match; for both the shooter and the targets and non-threats.

The best I can say is, 'I survived.' I wish the same could be said for a couple of non-threat targets.

And a special note for one Lee Wills... You had better get here soon. Something seems to be happening to your pile of cookies.

There are two shooting sessions on Saturday, morning and afternoon, and one more session on Sunday still to come. Shooters are having fun and trying to stay cool. The weather has held off out of the shooting times, so we should be good for those remaining sessions.

More news to come from the next sessions. Let me leave you with a couple of pictures of the talk of the match… “Kitty & Debbie’s Tunnel of Love”

Comments: Comments

Massachusetts State Stage 6: The ā€˜Vā€™ Formation

by Editor 30. May 2013 06:00
Subscribe to Feed

SCENARIO: Start on one side of the “V,” finish on the other…take care of anything that gets in your way.

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage popper while standing still at P1to activate moving target. Engage clamshell (T1) and T2 while retreating to P2. Engage target array T3-T6 (T5 & T6 are hardcover targets) from P2. Engage T7-T8 from low cover at P3.

SCORING: Vickers Count
ROUND COUNT:
 17
TARGETS: 8 IDPA, 2 Non-Threat, 1 Steel
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

Comments: Comments

Massachusetts State Stage 5: Here He Comes!

by Editor 30. May 2013 06:00
Subscribe to Feed

SCENARIO: You are going to town engaging the bad guys when suddenly one of them responds to the bugle…CHARGE!

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage all targets on the left side of stage from P1. Engage all targets on the right side of the stage from P2. T4 has a non-scoring pepper popper behind it that activates moving target T5. Steel behind T4 must fall.

SCORING: Vickers Count
ROUND COUNT:
 15
TARGETS: 6 IDPA, 2 Non-Threat, 3 Steel
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

Comments: Comments

Massachusetts State Stage 3: How Does Tactical Sequence Go Again?

by Editor 30. May 2013 06:00
Subscribe to Feed

SCENARIO: They are coming Fast ‘N Furious…better give everyone a little attention before you get overrun.

PROCEDURE: Start standing at P1 facing up-range, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage array T1-T5 in tactical sequence; advance to P2 and engage remaining targets. T7 has a non-scoring pepper popper activator behind it – steel must fall to activate moving targets T6 & T8.

SCORING: Vickers Count
ROUND COUNT:
 17
TARGETS: 8 IDPA, 2 Non-Threat, 1 Steel
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

Comments: Comments

Massachusetts State Stage 10: Casino Showdown

by Editor 30. May 2013 06:00
Subscribe to Feed

SCENARIO: Things aren’t going well at the card table…fight your way out.

PROCEDURE: Start with firearm loaded to division capacity, placed anywhere on table with the muzzle facing downrange. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands on knees, any part of the shooter’s back touching the back of the chair.

While seated, engage T1-T3. Any re-engagement of T1-T3 must be done while seated. Any reloads must be completed at the table, shooter may stand to reload. Retreat to P2, open the door and engage Max Trap T4 and Out-N-Back T5 from cover of the left side of the doorway. Advance to P3 and engage array T6-T9 on the move from doorway to P3.

SCORING: Vickers Count
ROUND COUNT:
 18
TARGETS: 9 IDPA, 2 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

Comments: Comments

Massachusetts State Stage 9: Easy As 1-2-3

by Editor 29. May 2013 18:26
Subscribe to Feed

SCENARIO: Three halls, a bunch of bad guys… That was easy!

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage T1-T3 while retreating to cover. If necessary, T1-T3 may be re-engaged from behind cover. Engage remaining targets as they become visible. T5 and T7 have non-scoring poppers behind them that activate moving targets. Both steel activators must fall.

SCORING: Vickers Count
ROUND COUNT:
 16
TARGETS: 8 IDPA, 2 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

Comments: Comments

Massachusetts State Stage 8: Reload Skill Drill: Fast or Slow?

by Editor 29. May 2013 18:25
Subscribe to Feed

SCENARIO: Am I better off slowing down to make good hits? Or, do I burn this house down!

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage T1 to T3 from either side of the barricade with two rounds each; change to the opposite side of the barricade and re-engage T1-T3 with two rounds each. Advance to the barrel and re-engage T1-T3 with two rounds each from low cover from either side of the barrel. Shooters must execute one slide-lock (emergency) reload and one tactical reload from behind the barricade before advancing to the barrel.

SCORING: Vickers Count
ROUND COUNT:
 18
TARGETS: 3 IDPA
SCORED HITS: Best Six On Target
CONCEALMENT: Not Required

STAGE DESIGN: John Catterall

Comments: Comments

Massachusetts State Stage 7: Deep in the Heart of Texas

by Editor 29. May 2013 18:24
Subscribe to Feed

SCENARIO: Everyone is in disarray… will you be when you get deep in the heart of Texas?

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Begin at P1 and engage T1-T18 with one shot each – all shots while on the move while remaining behind caution tape.

SCORING: Vickers Count
ROUND COUNT:
 18
TARGETS: 18 IDPA, 3 Non-Threat
SCORED HITS: Best One On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

Comments: Comments

Massachusetts State Stage 4: Shrimp Mozambique

by Editor 29. May 2013 18:22
Subscribe to Feed

SCENARIO: You are waiting in line to get into your favorite restaurant for your favorite treat. Your dinner plans are interrupted.

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage array T1 to T3 while standing at P1 with three rounds each, two to the body and one to the head. Move to P2 and engage remaining paper targets with three rounds each, anywhere on the target. Pepper poppers activate moving targets so they must fall.

SCORING: Vickers Count
ROUND COUNT:
 18
TARGETS: 5 IDPA, 1 Non-Threat, 3 Steel
SCORED HITS: Best Three On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

Comments: Comments

Copyright 2012 International Defensive Pistol Association Privacy Terms of Use