Live Free Or Die Stage 12: Romantic Clearing

by Editor 15. October 2013 18:45
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SCENARIO: A romantic dinner in a secluded restaurant. Three thugs pull knives and go for your significant other. As you make your way out of the restaurant you find other thugs.

PROCEDURE: Start standing at P1, gun loaded to division capacity and holstered with ammo carriers on body.

Engage Engage targets T1-T3 while moving to P2 in tactical sequence. Engage T4-T6 from P2, steel behind T6 activates T5 which is an up/down. From P3, engage T7-T8 from low cover. NOTE: T5 is not disappearing. T7-T8 is not visible from P2 Hay will be used behind wood to prevent shoot throughs.

SCORING: Vickers Count
ROUND COUNT:
16
TARGETS: 8 IDPA, 1 Non-Threat, 1 Steel
SCORED HITS: Best 2 On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: Pioneer IDPA Club

STAGE SPONSOR: Academi
WEBSITE: www.Academi.com

This stage will serve as the Alternate King of New England selection for those competing in the series.

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Live Free Or Die Stage 13: Windows

by Editor 15. October 2013 16:45
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SCENARIO: A Riot in your town. Your gun and ammo is located in the nightstand. Grab your gun and protect your home through the front windows. Watch out for neighbors.

PROCEDURE: Start standing facing up range. Gun is loaded to division capacity, placed in night stand behind you. Ammo in the drawer also.

Get your gun and any ammo you wish to take with you. Engage T1-T8 with 2 rounds each. Steel must fall. NOTE: Cannot come back to nightstand once you leave P1.

SCORING: Vickers Count
ROUND COUNT:
18
TARGETS: 8 IDPA, 2 Non-Threat, 2 Steel
SCORED HITS: Best Two On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: Pioneer IDPA Club

STAGE SPONSOR: New England Tactical
WEBSITE: www.NewEnglandTactical.com

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Live Free Or Die Stage 8: Haunted

by Editor 15. October 2013 14:30
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SCENARIO: You are local PD on the scene investing a noise complaint when you hear screaming from inside the house while you are looking around outside. You enter the residence and you recognize local missing persons who are trying to escape. Their attackers look like they are undead or on meth. Don’t mind the coffin.

PROCEDURE: Start with hands relaxed at side. Gun loaded to division capacity, ammo carriers on body.

At the signal, engage T1-T2 from P2. Engage T3-T5 from the left side of the open door at P3. Engage T5 from P4. Engage T6-T8 from P5. NOTE: Sensors near P1 activate the charger. T1 drops down from the ceiling.

SCORING: Vickers Count
ROUND COUNT:
18
TARGETS: 8 IDPA, 3 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: Jonathan Wolfe

STAGE SPONSOR: Smith & Wesson
WEBSITE: www.Smith-Wesson.com

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Live Free Or Die Stage 5: Thriller

by Editor 15. October 2013 12:30
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SCENARIO: Darkness falls across the land, the midnight hour is close at hand, Creatures crawl in search of blood, To terrorize your neighborhood; And though you fight to stay alive, Your body starts to shiver, For no mere mortal can resist, The Evil of the thriller.

 

PROCEDURE: Start outside gate with strong hand on gate. Gun holstered and loaded to division capacity with ammo carriers on body.

Engage T1-T18 from low cover at P2. NOTE: Gate activates swinger.

SCORING: Vickers Count
ROUND COUNT:
18
TARGETS: 18 IDPA, 3 Non-Threat
SCORED HITS: Best 1 On Target
CONCEALMENT: Required

STAGE DESIGN: Jonathan Wolfe

STAGE SPONSOR: Academi
WEBSITE: www.Academi.com

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Live Free Or Die Stage 1: Cereal Killer

by Editor 15. October 2013 10:30
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SCENARIO: Supermarket is getting robbed by a gang of thugs and they are looking for people to shake down. You are just there looking for ice cream for a birthday party later. What happened to the lights?

PROCEDURE: Start holding a box of cereal. Gun holstered and loaded to division capacity with ammo carriers on body. Flashlight in weak hand.

Move to cover at P2 before engaging T1-T5. Engage T6 from P3. T7-T9 will be engaged between food stuffs via portal at P4.

SCORING: Vickers Count
ROUND COUNT:
18
TARGETS: 9 IDPA, 2 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: Lee Adams

STAGE SPONSOR: iMarksman
WEBSITE: www.iMarksman.com

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California State Championship '13 Stage 11: Accuracy Speaks

by Editor 1. October 2013 20:40
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SCENARIO: This is an IDPA drill, testing shooters accuracy out to 30 yards!

PROCEDURE: Start seated at P1, hands flat on knees. Shooters gun is loaded to division capacity, placed on marked location on table. All reloads staged on table.

At signal, retrieve pistol and engage T1-T6 with 2 shots each WHILE SEATED.

SCORING: Limited Vickers Count
ROUND COUNT:
12
TARGETS: 6 IDPA
SCORED HITS: Best Two On Target
CONCEALMENT: Not Required

STAGE DESIGN: Joe Little

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California State Championship '13 Stage 10: Time To Strip

by Editor 1. October 2013 17:30
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SCENARIO: You were in the middle of cleaning your toys when confronted by PCP-influenced home invaders. Get your act, and your gun, together!

PROCEDURE:  Starting seated at P1, empty gun on marked position on table, shooter holding can of solvent and cleaning patch/brush. Magazines are loaded to division capacity and staged at P2.

At signal, drop cleaning supplies, retrieve empty pistol, and move to P2. At P2, engage T1-T4 and S1-S3 in any order.

SCORING: Vickers Count
ROUND COUNT:
15
TARGETS: 4 IDPA, 3 Steel, 1 Non-Threat
SCORED HITS: Best Three On Target, Steel Must Fall
CONCEALMENT: Not Required

STAGE DESIGN: Dale Lowdermilk

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California State Championship '13 Stage 9: On the Throne in Zombieland

by Editor 1. October 2013 14:05
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SCENARIO: You have just finished saving your friends from the zombies. Your intestinal issues have worsened with all the action. You urgently take your precious TP to the only stall left… the one with NO door. You are still a little jumpy, so you place your pistol where you can get at it fast. Just as you think all is well, trying to enjoy the “little things”, two rather robust zombies try to make a snack of you at your most vulnerable moment. You try the “Double-Tap” but they won’t go down… time for headshots!

PROCEDURE: Start seated upright on toilet, hands flat on knees. Pistol is loaded to division capacity, placed on shelf.

At start signal, retrieve pistol and engage T1 & T2 in Tactical Sequence, and then engage each target with one head shot each.

SCORING: Vickers Count
ROUND COUNT:
6
TARGETS: 2 IDPA
SCORED HITS: Best Two To The Body, One Each To The Head
CONCEALMENT: Required

STAGE DESIGN: Sean Young

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California State Championship '13 Stage 8: Rule Number 3

by Editor 1. October 2013 10:00
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SCENARIO: Life is tough in Zombieland. You and your companions have been searching the land for a Zombie free zone. Fresh meat is hard to come by, so you didn’t think twice about eating the “Chile con Gatos” the night before. Now it’s coming back to haunt you! You’ve found a bathroom, and you all urgently need to make immediate use of the facilities. Clear the bathroom and save your friends! Remember Zombieland Rule #3… Beware of Bathrooms… and don’t forget your TP!

PROCEDURE: Starting at P1, standing outside of wall, heels even with front of wall, TP held in BOTH HANDS at chest level, gun loaded to division capacity.

On start signal, drop TP, then draw and engage T1-T6 and PP1 & PP2 in tactical priority on your way to P2. Perform IDPA legal reloads as required.

Note: Doors open automatically for each shooter once latch is opened. Door on bathroom stall #2 activates T4 disappear-ing pop-up target. NO FTN’s are penalized on this target.

Shooters need to be mindful of their muzzle direction and the possibility of sweeping themselves on this stage, resulting in a match DQ.

SCORING: Vickers Count
ROUND COUNT:
14
TARGETS: 6 IDPA, 2 Steel, 2 Non-Threat
SCORED HITS: Best Two On Target, Steel Until It Falls
CONCEALMENT: Required

STAGE DESIGN: Sean Young

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California State Championship '13 Stage 7: Jumped

by Editor 30. September 2013 20:35
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SCENARIO: You’ve been jumped by a bunch of bad guys…. Need I say more?

PROCEDURE: Standing at P1, gun loaded to division capacity, holstered. Shooter is holding briefcases.

At signal, drop the briefcases, and engage T1-T3 in tactical sequence with 2 rounds each, while retreating to P2. Engage remaining targets T4-T6 and PP1 & PP2 in tactical priority. IDPA legal reloads as required.

SCORING: Vickers Count
ROUND COUNT:
14
TARGETS: 6 IDPA, 2 Steel, 2 Non-Threat
SCORED HITS: Best Two On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: JC Smith

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