Music City Cup III: Stage 2

by Editor 28. October 2013 15:35
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SCENARIO: Disturbance in the house while you are watching TV. Protect your kids while handling the thugs threatening your eminent domain.

PROCEDURE: Start sitting on bed with back on the pillow, legs straight to the TV. Pistol loaded to division capacity in nightstand along with magazines/speed loaders.

At the signal, retrieve your pistol from P2 and stop the visible intruders (T1-T2) already in your bedroom with two rounds without hitting your spouse. Stow magazines. Move to P3 and engage remaining threats (T3-T8) threatening your daughter while utilizing cover. Any legal IDPA reload is available.

SCORING: Vickers
ROUND COUNT:
16
TARGETS: 8 IDPA, 2 Non-Threat
SCORED HITS: Best 2 On Target
CONCEALMENT: Not Allowed

STAGE DESIGN: J. Michael Bresson

STAGE SPONSOR: GLOCK
WEBSITE: www.GLOCK.com

STAGE SPONSOR: 5 Star Firearms
WEBSITE: www.5StarFirearms.com

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Music City Cup III: Stage 1

by Editor 28. October 2013 12:35
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SCENARIO: Great day of work gone bad. You are eating lunch in the break room. You hear screams from you upper management and they are being assaulted by thugs. Remember, they are directly in control of your raise next month.

PROCEDURE: Start with pistol loaded to division capacity. Pistol is holstered and magazines in mag holders. Back in seat and palms flat on the table.

At the signal, draw pistol and engage threats (T1-T3) from the seated position in tactical sequence. Advance to P2, engage threats (PP1/PP2) using tactical priority. PP1 will activate running target (T4). PP1/PP2 can only be engaged from P2 (safety concerns). Move through the office stopping the bad guys (T5 thru T8) while utilizing cover. Any legal IDPA reload is available.

SCORING: Vickers Count
ROUND COUNT:
18
TARGETS: 8 IDPA, 2 Steel, 3 Non-Threat
SCORED HITS: Best Two On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: J. Michael Bresson

STAGE SPONSOR: Comp-Tac Victory Gear
WEBSITE: www.Comp-Tac.com

STAGE SPONSOR: Rainier Ballistics
WEBSITE: www.RainierBallistics.com

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Live Free Or Die Stage 11: Card Game

by Editor 17. October 2013 16:00
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SCENARIO: You are playing poker with some unsavory characters. You have a winning hand. With no cash left, you use your pistol as collateral.

PROCEDURE: Start with gun loaded and placed on either side of the basket. While seated, weak hand on basket. Strong hand on table. Ammo carriers on body to division capacity.

At the signal, engage T1-T6 with at least 2 rounds. NOTE: Must stay seated in chair. Pulling basket activates both drop turners. T3 and T4 are more than 2 yards from T1.

SCORING: Vickers Count
ROUND COUNT:
12
TARGETS: 6 IDPA, Two Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Not Required

STAGE DESIGN: Kevin Sensenig

STAGE SPONSOR: Taurus
WEBSITE: www.TaurusUSA.com

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Live Free Or Die Stage 10: Bear In The Woods

by Editor 17. October 2013 13:20
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SCENARIO: You are hiking through the woods looking for a nice spot for a picnic when charged by a bear!

PROCEDURE: Start with both hands grasping a picnic basket straps. Gun holstered and loaded to division capacity with ammo carriers on body.

At the signal, engage T1-T6 with at least 2 rounds. NOTE: Targets represent the bear’s advance towards you. Once you have moved to the next target, you may not reengage the preceding target.

SCORING: Vickers Count
ROUND COUNT:
12
TARGETS: 6 IDPA
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: Kevin Sensenig

STAGE SPONSOR: Taurus
WEBSITE: www.TaurusUSA.com

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Live Free Or Die Stage 9: Bull In A China Shop

by Editor 17. October 2013 10:35
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SCENARIO: While out shopping with your spouse and in-laws at the local fine china store, it gets robbed. Protect your family.

PROCEDURE: Start with hands relaxed at sides. Gun holstered and loaded to division capacity with ammo carriers on body.

At the signal, engage targets T1-8. NOTE: T1 and T8 are more than two yards from T2 and T7.

SCORING: Vickers Count
ROUND COUNT:
12
TARGETS: 6 IDPA, 3 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: Pioneer IDPA Club

STAGE SPONSOR: A Girl & A Gun
WEBSITE: www.AGirlAndAGunClub.com

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Live Free Or Die Stage 7: Lincoln Logs

by Editor 17. October 2013 08:15
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SCENARIO: While preparing the next set of logs for your cabin it appears that your neighbors are back for round two. Protect your new homestead.

PROCEDURE: Start holding ax in both hands squared to the log pile. Gun holstered and loaded with only six rounds. Ammo carriers on body.

At the signal, while moving to P2 engage T1-3. At P2 engage the remaining targets. NOTE: Ax activates clamshell at T1. There is no cover at P1. PP1 activates T4, PP2 activates T7. P2 will be a pile of logs.

SCORING: Vickers Count
ROUND COUNT:
16
TARGETS: 7 IDPA, 2 Non-Threat, 2 Steel
SCORED HITS: Best Two On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: Worcester Pistol Rifle Club

STAGE SPONSOR: Ruger
WEBSITE: www.Ruger.com

 

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Live Free Or Die Stage 6: Uncle Mike's Cabin

by Editor 16. October 2013 18:00
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SCENARIO: Work, Politics, Taxes enough is enough! You sell all your worldly possessions and buy land in the middle of Dunbarton and build a new cabin. While sitting on the porch in your rocking chair sipping your moonshine and marveling at your new creation, you are suddenly attacked by your new neighbors!

PROCEDURE: Start rocking in the rocking chair at P1, moonshine in your strong hand. Gun loaded to division capacity, ammo carriers on body.

At the signal, engage targets through available ports and left side of wall. NOTE: Visual barriers will be used to force shots from appropriate positions. T5 + T6 will have painted hard cover.

SCORING: Vickers Count
ROUND COUNT:
16
TARGETS: 8 IDPA
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: Worcester Pistol Rifle Club

STAGE SPONSOR: Ruger
WEBSITE: www.Ruger.com

 

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Live Free Or Die Stage 4: Hostage

by Editor 16. October 2013 15:45
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SCENARIO: The current situation on the ground has taken a turn for the worse and you are the only one on the scene. Take out the bad guys before they kill the hostages.

PROCEDURE: Start centered on car, hands on roof. Gun holstered and loaded to division capacity with ammo carriers on body.

At the signal, engage T1-T5 and PP1-2 from through the windows or side of the vehicle.

SCORING: Vickers Count
ROUND COUNT:
12
TARGETS: 5 IDPA, 2 Non-Threat, 2 Steel
SCORED HITS: Best Two On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: Pioneer IDPA Club

STAGE SPONSOR: RangeLog
WEBSITE: www.RangeLog.com

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Live Free Or Die Stage 3: Birthday Party Part 2

by Editor 16. October 2013 13:15
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SCENARIO: Your daughter wasn’t impressed with your special birthday meal, and the piñata you made out of a dead cat was just gross. This party isn’t going well, but you’re sure she is going to like the new handgun you got her (even if it did come off one of the dead marauders from stage 2). Unfortunately, party crashers have arrived. They weren’t invited, so open her present early and teach them a lesson.

PROCEDURE: Start seated at P1 with firearm unloaded, in IDPA box. Ammo carriers loaded, in box on table. Hands holding an MRE packet.

Engage T1-T6 with 2 rounds each. NOTE: The lid to the IDPA box hits the button that activates the swinger T1. Poppers behind T2 and T3 activate T4 and T5. T1 and T4 are not disappearing. T6 is at 25 yards.

SCORING: Vickers Count
ROUND COUNT:
12
TARGETS: 6 IDPA, 2 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: Metro West Tactical

STAGE SPONSOR: Sig Sauer
WEBSITE: www.SigSauer.com

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Live Free Or Die Stage 2: Birthday Party Part 1

by Editor 16. October 2013 10:15
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SCENARIO: Society has collapsed and it’s a dog-eat-dog world and you’re wearing milk-bone underwear. It’s also your daughter’s birthday and you want to do something special. You’ve convinced her that you can whip up something special with MREs and you’ve taken her out to your last hidden stash to retrieve your last box. Unfortunately, some marauders have followed you and would rather have those MREs for themselves.

PROCEDURE: Start with firearm loaded to division capacity and holstered; ammo carriers on body. Strong hand holding the handle of the shovel.

Engage T1 with 6 rounds. T2-T3 with 3 rounds each.

SCORING: Vickers Count
ROUND COUNT:
12
TARGETS: 3 IDPA, 1 Non-Threat
SCORED HITS: Best Six On T1, Best Three On T2-T3
CONCEALMENT: Required

STAGE DESIGN: MetroWest Tactical

STAGE SPONSOR: Sig Sauer Academy
WEBSITE: www.SigSauerAcademy.com

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