Live Free Or Die Stage 8: “The Brave One” & “Collateral”

by Editor 6. October 2014 07:35
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START POSITION: All Strings – Handgun loaded to division capacity and magazines or speedloaders stowed in ammo carriers on belt.

String 1:  Sitting at P1, Start with firearm in the weak hand, pointed down range at a 45o down angle, safety may be off, but the trigger finger must be out of trigger guard.

String 2:  Standing at P2 with hands up in the air in surrender position.

SCENARIO

String 1: You are alone on the subway and 2 bad guys enter and threaten you with a knife (The Brave One).

String 1: Two bad guys steal your suitcase, and when you ask for it back, they pull guns and threaten you (Collateral).

PROCEDURE

String 1:  Using weak hand only, on signal, engage T1 and T2 with 2 shots to the body and 1 to the head (2+1 and 2+1).

String 1:  Using strong hand only, on signal, draw and engage T3 with 2 shots to the body, then T4 with two shots to the body, then re-engage each target with 1 head shot (2+2+1+1).

SCORING: Limited Vickers Count
ROUND COUNT:
12
TARGETS: 4 IDPA, 1 Steel, 2 Non Threat
SCORED HITS: Best Three On Target, At Least 1 In The Head
CONCEALMENT: Not Required

STAGE DESIGN: Alan Vail

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Live Free Or Die Stage 7: Live Free or Die Hard

by Editor 6. October 2014 07:30
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SCENARIO: You stop by to pick up your buddy at his apartment in a rather shady area of town. You find yourself in the middle of a drug deal gone bad and the drug dealers are shooting at anyone standing. Some have automatic rifles and you only have a handgun and a fire extinguisher. Shoot the fire extinguisher to cause an explosion and hopefully even the odds. Well....it worked for John McClain in Live Free or Die Hard.

PROCEDURE: Start at P1 firearm loaded to division capacity, holstered, and magazines or speedloaders stowed in ammo carriers on belt. Shooter hands placed on the marks on the wall by the elevator.

On the signal, from P1 engage S1, T1, T2 & T3). Advance to P2 and engage T4. Then move to P3 and while kneeling and using the refrigerator and doorway for cover, engage T5 & T6.

SCORING: Vickers Count
ROUND COUNT:
13
TARGETS: 6 IDPA, 1 Steel, 2 Non Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: Jonathan Wolfe

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Live Free Or Die Stage 6: “R.E.D.”

by Editor 6. October 2014 07:25
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SCENARIO: You are taking your pig for a walk among the shipping containers when suddenly you are accosted by highly skilled mafia drug lords. Defend yourself much like they did in the freight yard scene from the movie RED!

PROCEDURE: Start at P1, with pig under weak arm, strong hand in surrender position, firearm loaded to division capacity, holstered, and magazines or speedloaders stowed in ammo carriers on belt.

Drop pig and engage T1-T3 while retreating to P2. At P2 engage T4. Advance to P3 and engage S1, T5, T6 & T7.

SCORING: Vickers Count
ROUND COUNT:
15
TARGETS: 7 IDPA, 1 Steel, 3 Non Threat
SCORED HITS: Best Two On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: Upper Valley Practical Shooters

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Live Free Or Die Stage 5: “Temple of Doom"

by Editor 6. October 2014 07:20
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SCENARIO: While Spelunking in an old gold mine looking for treasure, bandits attack. Cross the raging river on the rickety bridge while protecting your fellow treasure searchers and rescue your friend captured as a hostage. Much like Indiana Jones did in Solomon’s mine in the movie “Temple of Doom!”

PROCEDURE: Start standing at P1, holding a gold nugget with firearm loaded to division capacity, holstered, and magazines or speedloaders stowed in ammo carriers on belt.

On the signal, drop the gold nugget and engage T1 thru T3 free style, while crossing the rickety bridge. Move to P2 and using cover, engage S1, T-4, T-5, T6 & T7. (S1 activates the mining cart.)

SCORING: Vickers Count
ROUND COUNT:
15
TARGETS: 7 IDPA, 1 Steel, 3 Non Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Bates & Scott Lane

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Live Free Or Die Stage 4: Young Guns

by Editor 6. October 2014 07:15
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SCENARIO: You stop into a rest area off the highway to utilize their clean, “sanitary” port-a-potty. While inside you hear a ruckus outside near the hedge row and thru a crack, you see 6 gang members attacking your family. Using surprise tactics, you open the door and save your family. Much like “Buckshot Roberts” did in the outhouse scene in the movie, “Young Guns”

PROCEDURE: Start sitting at P1, firearm loaded to division capacity and resting on either left or right shelf. Magazines or speedloaders stowed in ammo carriers on belt.

On the signal, kick the “porta-potty” door open, retrieve firearm from shelf and engage T1 thru T6 freestyle.

SCORING: Vickers Count
ROUND COUNT:
12
TARGETS: 6 IDPA, 2 Non Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Not Required

STAGE DESIGN: Jonathan Wolfe

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Live Free Or Die Stage 3: Taken

by Editor 6. October 2014 07:10
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SCENARIO: You are on a luxury yacht for a party when criminals board, take your daughter hostage and start threatening you and others. Retrieve your weapon and fight to save your daughter, much like they did in the movie Taken.

PROCEDURE: Start standing at P1, hands relaxed at side. Handgun loaded to division capacity & placed in the box on table, magazines or speed loaders placed on table.

On the signal, stow your magazines or speedloaders in your ammo carriers, retrieve your firearm from the box, and through the port, engage T1-T3 in tactical sequence, with two rounds each. (Steel popper behind T1 activates T3 drop turner.) Move to P2 and from prone shooting position, engage S2, T4, T5, T6 & T7 in tactical priority. T4 becomes visible when S2 is hit. (shooting out its leg).

SCORING: Vickers Count
ROUND COUNT:
15
TARGETS: 7 IDPA, 1 Steel, 2 Non Threat
SCORED HITS: Best Two On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: Alan Vail

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Live Free Or Die Stage 2: Where Eagles Dare – “Broad Sword Calling Danny Boy”

by Editor 6. October 2014 07:05
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SCENARIO: You’re entering a corridor when you are attacked by gang members. You must defend yourself, while your buddies exit for safety. Much like they did in the movie, “Where Eagles Dare,” when Lt. Morris Schaffer (Clint Eastwood) was defending the corridor to the radio room, while Major John Smith (Richard Burton) was on the radio calling for extraction. He had to buy him some time before blowing up the radio and repelling down the cliff face.

PROCEDURE: Start at P1. Hands placed on the “X”s, gun loaded to division capacity, holstered, and magazines or speedloaders stowed in ammo carriers on belt.

Engage targets from P1 cover. Steel activators must fall.

SCORING: Vickers Count
ROUND COUNT:
12
TARGETS: 5 IDPA, 2 Steel
SCORED HITS: Best Two On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: MetroWest Tactical

 

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Live Free Or Die Stage 1: Unforgiven – “Clear the Cantina”

by Editor 6. October 2014 07:00
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SCENARIO: In an unfamiliar part of town, you enter an establishment for food and drink, only to find you are not welcomed. Profanity and threats are thrown at you and the mob descends on you. Defend yourself, much like Clint Eastwood did in the movie, “Unforgiven.”

PROCEDURE: Start at P1, both hands placed on the X’s on the saloon doors, firearm loaded to division capacity, holstered, and magazines or speedloaders stowed in ammo carriers on belt.

On the signal, enter the cantina advancing towards P2, draw and engage T1-T3 in the open. Then, advance to P3 and engage T4-T6 in tactical priority, using the piano as cover.

SCORING: Vickers Count
ROUND COUNT:
12
TARGETS: 6 IDPA, 1 Non Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: Chris Tessier

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NER '14 Stage 14: Trapped

by Editor 4. August 2014 07:05
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SCENARIO: You’re trapped in the back room and there is only one way out. You’ve decided the best defense is a good offense.

PROCEDURE: Start at P1. Firearm loaded to division capacity. Hands on X.

Engage T1 – T7. T2-T3 cannot be re-engaged once leaving cover.

NOTE: T1 can only be seen from P1. T5-T6 can be engaged from P1 or P3. T7 can only be seen from P2. Photobeam activates T4 max trap and swinger in front of T5-T6.

SCORING: Vickers Count
ROUND COUNT:
 14
TARGETS: 7 IDPA, 2 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: Bob B.

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NER '14 Stage 13: Gamer of Thrones

by Editor 4. August 2014 07:00
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SCENARIO: Treasonous scum have entered your throne room holding the queen captive. Deal with the traitors yourself using your secret weapon. Be careful to stay within the rope boarders.

PROCEDURE: Start with firearm loaded and holstered ammo carriers on body per rules. Sitting at P1 on throne.

Stand and engage PP1 and PP2 from the throne platform ONLY. Then move out onto the roped area of the throne room and engage the hiding assassins T1-T8 with 2 shots each in tactical priority, each layer of targets is a new priority level. 1-3 equal, 4-6 equal, 7&8 equal. There is no cover on this stage, all barrels are visual barriers only.

NOTE: re-engaging steel at closer distance is a safety violation.

SCORING: Vickers Count
ROUND COUNT:
 18
TARGETS: 8 IDPA, 2 Non-Threat, 2 Steel
SCORED HITS: Best Two On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: Craig P.

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