S&W Indoor Nationals: Stage 4 - The Enchanted Forest

by Editor 4. February 2015 21:15
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SCENARIO: You continue your journey through the park, flying monkeys are the least of your problems. As you make your way through the enchanted forest and defend yourself.

PROCEDURE: Start at P1, holstered, loaded to division capacity, hands at sides.

At the buzzer, engage T1-T4 with 2 rounds each from P1, steel must fall. Move to P2 engage T5 from cover with 2 rounds. Move to P3; engage T6-T7 with 2 rounds each, from cover using tactical priority.

SCORING: Vickers
ROUND COUNT: 14
TARGETS: 7 IDPA, 2 Non-Threat
SCORED HITS: Best 2 on Paper, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: Pasquile Vitetta, Jr.

STAGE SPONSOR: Guns & Gear Outlet
WEBSITE: www.GunsAndGearOutlet.com

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S&W Indoor Nationals: Stage 3 - Bad Dreams in the Poppy Field

by Editor 4. February 2015 21:10
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SCENARIO: String 1 - You are resting on a conveniently located hillside after a flurry of activity and drift off to sleep. You are soon rudely awakened by a trio of deviants approaching at a somewhat rapid pace. Handle it. String 2 - You sit mentally drained, trying to refocus after your rude awakening, only to discover that more threats are looming. Defend yourself.

PROCEDURE: Start concealed, loaded to division capacity (both strings)

String 1 – At P1, lying on your support side facing the threats with your hands under your face as if sleeping. Firearm in the box; chambered and loaded to division capacity. All shots are freestyle, but must be taken while lying on stomach or support side.

String 2 - Seated on the hillside, gun at low ready, looking at the ground.

String 1 - Self-start. At P1, When ready, retrieve firearm from the box and engage threats, with 2 rounds each, in tactical priority. T1 & T2 are equal threats.

String 2 – At the buzzer, while seated, engage T1-T5 with 2 rounds each, in tactical sequence. After engaging T1-T5, proceed down the yellow brick road to P3 engaging threats as they appear, with 2 rounds each. T6 & T7 must be engaged while moving, T8 & T9 may be engaged while advancing or at P3

SCORING (String 1): Vickers
ROUND COUNT:
6
TARGETS: 3 IDPA
SCORED HITS: Best 2 on Paper
CONCEALMENT: Required

SCORING (String 2): Vickers
ROUND COUNT:
18
TARGETS: 9 IDPA, 2 Non-Threat
SCORED HITS: Best 2 on Paper
CONCEALMENT: Required

STAGE DESIGN: D. Brian Kester & Paul Jones

STAGE SPONSOR: Comp-Tac Victory Gear
WEBSITE: www.Comp-Tac.com

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S&W Indoor Nationals: Stage 2 - Munchkin Land Gone a Little Wrong

by Editor 4. February 2015 21:05
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SCENARIO: As you and your family continue to travel through the amusement park, you come upon Munchkin Land. All is beautiful and fun until you look up and find that the landscape is now full of thugs and little criminals. Handle It.

PROCEDURE: At the buzzer, advance to P2 and engage T1 – T3 with 2 rounds each in tactical priority. Move to P3 or P4 and engage the visible targets with 2 rounds each using cover. Move to the opposite side and engage the remaining targets with 2 rounds each using cover. Movement forward is prohibited.

SCORING: Vickers
ROUND COUNT:
18
TARGETS: 9 IDPA, 2 Non-Threat
SCORED HITS: Best 2 on Paper
CONCEALMENT: Required

STAGE DESIGN: DR Cuddeback & Les Davala

STAGE SPONSOR: Apex Tactical Specialties
WEBSITE: www.ApexTactical.com

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S&W Indoor Nationals: Stage 1 - On The Fence, the Calm Before The Storm

by Editor 4. February 2015 21:00
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SCENARIO: You are enjoying your day, passing the time at the amusement park, walking along the fence line on your way to a picnic. You look up and see a number of interlopers out looking for trouble. Handle it.

PROCEDURE: Standing at P1, loaded to division capacity, holding the picnic basket on support side (either on the arm or in the hand). Other hand relaxed at your side.

At the buzzer, engage T1-T6 with 1 round each, to the body (below the neckline), STRONG HAND ONLY, while advancing down the fence line (all shots must be taken on the move). Basket must be held until all targets have been engaged AND you have reached P2. At P2 (after activating the non-threat), re-engage T1-T6 with one round each to the head (above the neck line), freestyle.

SCORING: Vickers
ROUND COUNT:
12
TARGETS: 6 IDPA, 1 Non-Threat
SCORED HITS: Best 1 on each head and 1 on each body
CONCEALMENT: Required

STAGE DESIGN: DR Cuddebaack

STAGE SPONSOR: Academi
WEBSITE: www.Academi.com

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S&W Indoor Nationals: Stage 1 - On The Fence, the Calm Before The Storm

by Editor 4. February 2015 21:00
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SCENARIO: You are enjoying your day, passing the time at the amusement park, walking along the fence line on your way to a picnic. You look up and see a number of interlopers out looking for trouble. Handle it.

PROCEDURE: Standing at P1, loaded to division capacity, holding the picnic basket on support side (either on the arm or in the hand). Other hand relaxed at your side.

At the buzzer, engage T1-T6 with 1 round each, to the body (below the neckline), STRONG HAND ONLY, while advancing down the fence line (all shots must be taken on the move). Basket must be held until all targets have been engaged AND you have reached P2. At P2 (after activating the non-threat), re-engage T1-T6 with one round each to the head (above the neck line), freestyle.

SCORING: Vickers
ROUND COUNT:
12
TARGETS: 6 IDPA, 1 Non-Threat
SCORED HITS: Best 1 on each head and 1 on each body
CONCEALMENT: Required

STAGE DESIGN: DR Cuddebaack

STAGE SPONSOR: Academi
WEBSITE: www.Academi.com

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Live Free Or Die Stage 13: "Captain Philips"

by Editor 8. October 2014 08:00
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SCENARIO: You are head of security on a merchant ship. There has been a hostage situation on your cargo ship and the pirates are getting away with your captain on the lifeboat. Save your captain!

PROCEDURE: Start at P1, firearm loaded to division capacity, holstered, and magazines or speedloaders stowed in ammo carriers on belt, hands relaxed at sides.

At P1, engage T1 & T2 in tactical sequence while moving to P2. Engage T3-T5 from P2, then advance to P3 and engage T6-T8.

SCORING: Vickers Count
ROUND COUNT:
16
TARGETS: 8 IDPA, 3 Non Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: Rob Lacroix

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Live Free Or Die Stage 12: “Raiders of the Lost Ark”

by Editor 6. October 2014 07:55
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SCENARIO: You are working at the local bar when some foreigners with German accents enter the bar and threaten you and your patrons. Defend and protect your establishment, much like Indiana Jones did in the opening scene of Raiders of the Lost Ark.

PROCEDURE: Start at P1, both hands resting on the X’s marked on the bar. Firearm loaded to division capacity, holstered, and magazines or speedloaders stowed in ammo carriers on belt.

All targets will be engaged with strong hand only. On the signal, draw, drop to one knee and using the bar as low cover, engage T1-T3 in tactical sequence. Then engage S1, S2, T4 & T5.

SCORING: Vickers Count
ROUND COUNT:
12
TARGETS: 5 IDPA, 2 Steel, 1 Non Threat
SCORED HITS: Best Two On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: Jonathan Wolfe

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Live Free Or Die Stage 11: Escape from LA – “Bangkok Rules”

by Editor 6. October 2014 07:50
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SCENARIO: You mistakenly wander into a very rough part of town and find yourself facing 4 very mean gangsters who threaten to kill you. Facing a disparity of force and fear for your life, you try to gain the advantage by suggesting “Bangkok Rules”. Just like Snake Pliskin did in the movie, “Escape from LA.” Throw the can in the air and gain the advantage!

PROCEDURE: Start at P1 with firearm loaded to division capacity, holstered, and magazines or speedloaders stowed in ammo carriers on belt. Hands relaxed at sides with strong hand holding a tin can.

On the signal, shooter throws the can in the air with their strong hand and then draws to engage T1 – T4 in tactical sequence.

SCORING: Vickers Count
ROUND COUNT:
12
TARGETS: 4 IDPA
SCORED HITS: Best Three On Target
CONCEALMENT: Required

STAGE DESIGN: MetroWest Tactical

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Live Free Or Die Stage 10: “Inception”

by Editor 6. October 2014 07:45
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SCENARIO: You are a taxi driver in a congested city. While at stop light, a group of armed men approach your vehicle and threaten you. Protect yourself and your passengers, much like they did in the movie “Inception.”

PROCEDURE: Start seated with hands on the steering wheel at 10 & 2 o'clock. Gun loaded to division capacity placed on the passenger seat. Magazines or speedloaders stowed in ammo carriers on belt.

Using tactical priority, engage IDPA targets T1-T7 with 2 rounds each, steel must fall.

SCORING: Vickers Count
ROUND COUNT:
15
TARGETS: 7 IDPA, 1 Steel, 3 Non Threat
SCORED HITS: Best Two On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: Chris Tessier

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Live Free Or Die Stage 9: “Matrix”

by Editor 6. October 2014 07:40
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SCENARIO: You are ambushed in the lobby of an office building. Run to the elevator to make your escape! Much like Neo and Trinity did in “Matrix.”

PROCEDURE: Start standing at P1, duffel bag in weak hand, strong hand relaxed at side. Handgun loaded to division capacity, holstered, and magazines or speedloaders stowed in ammo carriers on belt.

Engage T1-T6 while advancing to P2. Shooter must have the duffel bag in their weak hand while moving and for each shot. Shooter may drop duffel bag to reload, but must pick it up again before the next shot. At P2 shooter may drop the bag and engage T7-T9 freestyle while using cover.

SCORING: Vickers Count
ROUND COUNT:
18
TARGETS: 9 IDPA, 3 Non Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: Adam Taylor and Alan Vail

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