NER '13 Stage 6: I Want To Ride My Bicycle

by Editor 7. August 2013 06:20
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SCENARIO: All you want to do is ride your bicycle but a group of bad guys have other plans for you.

PROCEDURE: Start at P1, firearm loaded to division capacity, holstered, ammunition carriers on body. Hands on bicycle handle bars.

Release bike and engage T1-T7 in tactical sequence. The shooter cannot move forward of the bicycle.

SCORING: Vickers Count
ROUND COUNT:
 14
TARGETS: 7 IDPA, 2 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: Alan Vail

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NER '13 Stage 14: Restaurant Beat Down

by Editor 7. August 2013 06:15
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SCENARIO: You’re having dinner at your favorite restaurant when a gang of thugs enters and attacks the patrons with pipes and baseball bats. It’s up to you to stop them.

PROCEDURE: Start seated with back to chair at P1 with hands on knees. Gun loaded to division capacity and ammo carriers on body.

Engage T1–T7. T3-T7 and S1-S2 are all equal threat. Shooter must stand before drawing and stay at P1. S1 activates T4. S2 activates T6.

SCORING: Vickers Count
ROUND COUNT:
 16
TARGETS: 7 IDPA, 2 Steel, 2 Non-Threat
SCORED HITS: Best Two On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: Bob Biehl

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NER '13 Stage 11: Interrupting Your Nap

by Editor 7. August 2013 06:10
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SCENARIO: It’s Sunday afternoon and you’re taking a nap when you wake up to the sounds of one of your family members screaming.

PROCEDURE: Start lying on your back. Gun loaded with an empty chamber in the IDPA box on the table. Ammo carriers on the table.

Engage T1 from the prone position. Move to P2 and engage T2 (beam activates T2). Engage T3-T4 from P2, T5 from P3, and T6-T7 through window at P4.

SCORING: Vickers Count
ROUND COUNT:
 14
TARGETS: 6 IDPA, 2 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Not Required

STAGE DESIGN: Bob Biehl

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NER '13 Stage 8: Economic Breakdown

by Editor 7. August 2013 06:05
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SCENARIO: Geo political issues have caused US default, economic collapse has spawned bands of thugs who are in your neighborhood.

PROCEDURE: Start standing at P1, strong hand on mail box, with firearm loaded to division capacity, holstered. Ammo carriers loaded, on body.

Put up flag with strong hand and engage T1-3. Move to doorway and engage T4-6. Engage T7&8 through dog door by shooting the legs out. Falling target is available as soon as leg is shot out.

SCORING: Vickers Count
ROUND COUNT:
 18
TARGETS: 8 IDPA, 2 Steel, 2 Non-Threat
SCORED HITS: Best Two On Target, Steel Must Fall
CONCEALMENT: Required

STAGE DESIGN: Jim Dunham

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NER '13 Stage 2: Movie Theater

by Editor 7. August 2013 06:00
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SCENARIO: You are enjoying a movie with a friend when a group of bad guys enter and start shooting. Push your friend to safety with strong hand and stop the bad guys.

PROCEDURE: Start sitting at P1, hands on knees, back against the back of the chair. Handgun loaded to division capacity. Ammunition carriers stowed on body. Flashlight turned off on body.

Push your friend down to safety and engage T1. Advance to P2 and engage T2-T3. Advance to P3 and engage T4-T5. Flashlight must be kept in-hand. Note: Shooter must stand before draw.

SCORING: Vickers Count
ROUND COUNT:
 15
TARGETS: 5 IDPA, 2 Non-Threat
SCORED HITS: Best Three On Target
CONCEALMENT: Required

STAGE DESIGN: Alan Vail

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Massachusetts State Stage 10: Casino Showdown

by Editor 30. May 2013 06:00
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SCENARIO: Things aren’t going well at the card table…fight your way out.

PROCEDURE: Start with firearm loaded to division capacity, placed anywhere on table with the muzzle facing downrange. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands on knees, any part of the shooter’s back touching the back of the chair.

While seated, engage T1-T3. Any re-engagement of T1-T3 must be done while seated. Any reloads must be completed at the table, shooter may stand to reload. Retreat to P2, open the door and engage Max Trap T4 and Out-N-Back T5 from cover of the left side of the doorway. Advance to P3 and engage array T6-T9 on the move from doorway to P3.

SCORING: Vickers Count
ROUND COUNT:
 18
TARGETS: 9 IDPA, 2 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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Massachusetts State Stage 3: How Does Tactical Sequence Go Again?

by Editor 30. May 2013 06:00
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SCENARIO: They are coming Fast ‘N Furious…better give everyone a little attention before you get overrun.

PROCEDURE: Start standing at P1 facing up-range, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage array T1-T5 in tactical sequence; advance to P2 and engage remaining targets. T7 has a non-scoring pepper popper activator behind it – steel must fall to activate moving targets T6 & T8.

SCORING: Vickers Count
ROUND COUNT:
 17
TARGETS: 8 IDPA, 2 Non-Threat, 1 Steel
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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Massachusetts State Stage 5: Here He Comes!

by Editor 30. May 2013 06:00
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SCENARIO: You are going to town engaging the bad guys when suddenly one of them responds to the bugle…CHARGE!

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage all targets on the left side of stage from P1. Engage all targets on the right side of the stage from P2. T4 has a non-scoring pepper popper behind it that activates moving target T5. Steel behind T4 must fall.

SCORING: Vickers Count
ROUND COUNT:
 15
TARGETS: 6 IDPA, 2 Non-Threat, 3 Steel
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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Massachusetts State Stage 6: The ā€˜Vā€™ Formation

by Editor 30. May 2013 06:00
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SCENARIO: Start on one side of the “V,” finish on the other…take care of anything that gets in your way.

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage popper while standing still at P1to activate moving target. Engage clamshell (T1) and T2 while retreating to P2. Engage target array T3-T6 (T5 & T6 are hardcover targets) from P2. Engage T7-T8 from low cover at P3.

SCORING: Vickers Count
ROUND COUNT:
 17
TARGETS: 8 IDPA, 2 Non-Threat, 1 Steel
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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Massachusetts State Stage 9: Easy As 1-2-3

by Editor 29. May 2013 18:26
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SCENARIO: Three halls, a bunch of bad guys… That was easy!

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage T1-T3 while retreating to cover. If necessary, T1-T3 may be re-engaged from behind cover. Engage remaining targets as they become visible. T5 and T7 have non-scoring poppers behind them that activate moving targets. Both steel activators must fall.

SCORING: Vickers Count
ROUND COUNT:
 16
TARGETS: 8 IDPA, 2 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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