Massachusetts State Stage 10: Casino Showdown

by Editor 30. May 2013 06:00
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SCENARIO: Things aren’t going well at the card table…fight your way out.

PROCEDURE: Start with firearm loaded to division capacity, placed anywhere on table with the muzzle facing downrange. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands on knees, any part of the shooter’s back touching the back of the chair.

While seated, engage T1-T3. Any re-engagement of T1-T3 must be done while seated. Any reloads must be completed at the table, shooter may stand to reload. Retreat to P2, open the door and engage Max Trap T4 and Out-N-Back T5 from cover of the left side of the doorway. Advance to P3 and engage array T6-T9 on the move from doorway to P3.

SCORING: Vickers Count
ROUND COUNT:
 18
TARGETS: 9 IDPA, 2 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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Massachusetts State Stage 3: How Does Tactical Sequence Go Again?

by Editor 30. May 2013 06:00
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SCENARIO: They are coming Fast ‘N Furious…better give everyone a little attention before you get overrun.

PROCEDURE: Start standing at P1 facing up-range, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage array T1-T5 in tactical sequence; advance to P2 and engage remaining targets. T7 has a non-scoring pepper popper activator behind it – steel must fall to activate moving targets T6 & T8.

SCORING: Vickers Count
ROUND COUNT:
 17
TARGETS: 8 IDPA, 2 Non-Threat, 1 Steel
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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Massachusetts State Stage 5: Here He Comes!

by Editor 30. May 2013 06:00
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SCENARIO: You are going to town engaging the bad guys when suddenly one of them responds to the bugle…CHARGE!

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage all targets on the left side of stage from P1. Engage all targets on the right side of the stage from P2. T4 has a non-scoring pepper popper behind it that activates moving target T5. Steel behind T4 must fall.

SCORING: Vickers Count
ROUND COUNT:
 15
TARGETS: 6 IDPA, 2 Non-Threat, 3 Steel
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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Massachusetts State Stage 6: The ā€˜Vā€™ Formation

by Editor 30. May 2013 06:00
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SCENARIO: Start on one side of the “V,” finish on the other…take care of anything that gets in your way.

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage popper while standing still at P1to activate moving target. Engage clamshell (T1) and T2 while retreating to P2. Engage target array T3-T6 (T5 & T6 are hardcover targets) from P2. Engage T7-T8 from low cover at P3.

SCORING: Vickers Count
ROUND COUNT:
 17
TARGETS: 8 IDPA, 2 Non-Threat, 1 Steel
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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Massachusetts State Stage 9: Easy As 1-2-3

by Editor 29. May 2013 18:26
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SCENARIO: Three halls, a bunch of bad guys… That was easy!

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage T1-T3 while retreating to cover. If necessary, T1-T3 may be re-engaged from behind cover. Engage remaining targets as they become visible. T5 and T7 have non-scoring poppers behind them that activate moving targets. Both steel activators must fall.

SCORING: Vickers Count
ROUND COUNT:
 16
TARGETS: 8 IDPA, 2 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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Massachusetts State Stage 8: Reload Skill Drill: Fast or Slow?

by Editor 29. May 2013 18:25
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SCENARIO: Am I better off slowing down to make good hits? Or, do I burn this house down!

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage T1 to T3 from either side of the barricade with two rounds each; change to the opposite side of the barricade and re-engage T1-T3 with two rounds each. Advance to the barrel and re-engage T1-T3 with two rounds each from low cover from either side of the barrel. Shooters must execute one slide-lock (emergency) reload and one tactical reload from behind the barricade before advancing to the barrel.

SCORING: Vickers Count
ROUND COUNT:
 18
TARGETS: 3 IDPA
SCORED HITS: Best Six On Target
CONCEALMENT: Not Required

STAGE DESIGN: John Catterall

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Massachusetts State Stage 7: Deep in the Heart of Texas

by Editor 29. May 2013 18:24
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SCENARIO: Everyone is in disarray… will you be when you get deep in the heart of Texas?

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Begin at P1 and engage T1-T18 with one shot each – all shots while on the move while remaining behind caution tape.

SCORING: Vickers Count
ROUND COUNT:
 18
TARGETS: 18 IDPA, 3 Non-Threat
SCORED HITS: Best One On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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Massachusetts State Stage 4: Shrimp Mozambique

by Editor 29. May 2013 18:22
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SCENARIO: You are waiting in line to get into your favorite restaurant for your favorite treat. Your dinner plans are interrupted.

PROCEDURE: Start standing at P1, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage array T1 to T3 while standing at P1 with three rounds each, two to the body and one to the head. Move to P2 and engage remaining paper targets with three rounds each, anywhere on the target. Pepper poppers activate moving targets so they must fall.

SCORING: Vickers Count
ROUND COUNT:
 18
TARGETS: 5 IDPA, 1 Non-Threat, 3 Steel
SCORED HITS: Best Three On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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Massachusetts State Stage 1: Hallway Clearance

by Editor 29. May 2013 18:20
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SCENARIO: Bad guys are everywhere, clear the house but watch out for good guys.

PROCEDURE: Start standing at P1, centered on wall, firearm loaded to division capacity and holstered. Ammunition carriers loaded to division capacity and stowed per IDPA rules. Hands relaxed at sides.

Engage targets as they become visible. Shooter must step on the pressure pad and activate moving target T5 when leaving the wall at P1.

SCORING: Vickers Count
ROUND COUNT:
 14
TARGETS: 7 IDPA, 2 Non-Threat
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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Massachusetts State Stage 2: Up, Back and Go

by Editor 29. May 2013 06:00
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SCENARIO: You are counting the night’s proceeds when the store gets overrun. Get up, grab your gun and take care of business!

PROCEDURE: Start with firearm unloaded in IDPA box on table. Ammunition carriers loaded to division capacity and placed anywhere on the table top. Shooter seated with both hands laying flat on “X’s” on table top.

Activate moving target T1 by shooting the pepper popper. Engage target array T1-T3 from P1; engage two hard-cover targets T4-T5 while on the move from P1 to P2. Engage target array T6-T8from either side of the wall at P2. Target array T1-T3 may only be engaged from the wall at P1.

SCORING: Vickers Count
ROUND COUNT:
 17
TARGETS: 8 IDPA, 2 Non-Threat, 1 Steel
SCORED HITS: Best Two On Target
CONCEALMENT: Required

STAGE DESIGN: John Catterall

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